#pragma once
#include "RobotPart.h"

class Tracks: public RobotPart
{
public:
	Tracks(void);
	void display();
	void switchTexture();
	GLuint getTexture();
	void createTube();
	float getHeight();
	~Tracks(void);
private:
	void loadImage();

	// texture
	GLuint currentTextureBase;
	GLuint currentTextureBase2;
	GLuint textureBase1;
	GLuint textureBase2;
	GLuint textureBase3;
	GLuint textureBase4;
	GLuint textureWheels1;
	GLuint textureWheels2;

	float heightCenterPieceT;
	float heightTopPieceT;
	float dimensionsWheelsT;

	GLUquadric* quad;
};

